About This Game
"Those that do not fear history are condemned to relive it."
VEmpire - The Kings of Darkness is a vampire themed digital deck-building game, inspired by one of history's most influential royal dynasties - the house of Habsburg.
And: It is an honest & complete product, 100% Pay2Win free!
There are no microtransactions or payments within the game & there never will be!
VEmpire is a turn-based card game about building an empire that is stronger than your opponent’s!
To win: Knock down the empire-points of your opponent to zero before he does!
The player can choose to play against the AI, invite a friend for a casual game, or play a match against a server-selected opponent.
Save & Load AI-games whenever you want to train yourself!
VEmpire is a deck-building game like Dominion or Ascension, just to name two popular games of this genre.
It provides innovative mechanics and an exciting, atmospheric theme that is about the resurgence of the Habsburg rulers as terrific vampires!
VEmpire includes more than 100 unique cards with amazing artwork in four factions!
All cards (vampires, locations, artefacts & spells) are drawn based on real historical characters, famous ancient buildings and gory battles!
HOW TO WINIn VEmpire it is the goal to destroy your opponent by pushing his Empire-Points to zero!
Buy Attack-Cards at the Market-Place to build up your army.
Buy Empire-Cards at the Market-Place to protect and strengthen your Empire.
But: Once played into your Empire, the cards stay there, they are lost for buying!
GAME STARTThe game starts with the flip of a dime.
The winner will choose its King of Darkness first and play first!
The opponent will therefore select his King from the remaining ones.
Each player starts with a start-deck of 10 cards: The chosen King and 9 Mercenaries!
THE MARKET-PLACEYou could buy new and better cards from the Market-Place with the gulden-values from your cards by playing them from your Hand for 'Spend'.
As the game starts, the Market-Place is built out of the cards from both selected factions.
The two leftmost cards are your private-deck and consists of attack- & empire-cards which are under the spell of your selected king, therefore only you can acquire those cards!
The two rightmost cards are the private-deck of your opponent. Only he can buy those cards.
However with spell-cards you can banish cards also from your opponent’s private cards.
The three cards in the middle of the Market-Place are available to both players, those are the location- & spell-cards from both factions.
This means that each king-duel combination provides a fresh and unique collection of cards, which offers different tactical and strategic challenges and possibilities in every game.
At the beginning of the game and at the end of every turn both players draw 5 cards from their Deck. In the very first round the player in second place draws 6 cards!
If your newly drawn Hand does not have enough guldens to buy a card, you can recruit additional Mercenaries in order to be able to buy the cheapest or even the most expensive card from the Market-Place.
Be aware of the Mercenary-Limit. At the beginning of the game you can only “Empire” one Mercenary per turn.
A completed group however increases this limit by one!
Before the cards for the next turn are being drawn from the player’s Deck, all played cards (except the “held” ones) go back into the players Discard-Pile.
This means that played cards will stay in the game and will appear again later because if the Deck is empty the Discard-Pile will be shuffled and becomes the new Deck.
This is not true for cards which were played into the Empire or cards which have gone into the Graveyard!
During your turn, you can:
HISTORY & DARK TIME-TRAVELERSAll cards in the game belong to one of four specific factions.
This means that every card is under the powerful spell of one King of Darkness.
A King controls the affiliates of his specific time-period, meaning just he can acquire them!
But you guess very right, the mighty habsburg rulers are just bound to their king – by no means are they bound to a specific time – they could be seen as dark & ancient travelers of time, appearing all at the same time – again, but bloodier then ever…
At the beginning of the game the player can select his king resp. his faction!
Therefore, both players have their own private-deck available for acquiring at the Market-Place exclusively.
But you can use the spell-cards from both factions and this brings great freshness and new challenges into every game!
They have been known throughout the centuries as the lords and ladies of Habsburg. European high-born.
Influencers of men, manipulating the very fabric of human society across the four corners of the Earth.
Sometimes for the good, sometimes for the detriment… always to their own ends.
In time, as man and the world evolved, their dynasty, like all dynasties before it, dwindled as the last
vermillion rays of the setting sun.
But even as the lords of Habsburg seceded power in the early 20th century and slipped into a slumber far
removed from the public eye, their name and influence remained.
A peculiar, unrelenting resilience.
One that’s led me to my exhaustive studies for over twenty years academic pursuit which reveals a terrifying truth…
The lords of Habsburg are immortal.
Nonhuman stewards of the secret of blood-the knowledge of its memory and power, and the dark magic to wield it.
They are creatures of the night
And their sleep is over.
Four lords of Habsburg have returned from the grave, intent on rebuilding their once great empire.
By sheer luck, or perhaps divine will, they return in disaccord.
Recalling the power from four distinct eras of history, each lord seeks to rebuild the empire in their own image.
They beckon forth kin of old to sit beside them, and use blood secrets from battles and events of days remembered.
I fear they will stop at nothing to attain their desires.
With God’s grace, they will destroy themselves in the process.
If not, I pray the world will believe my journals and witness the truth behind…
VEmpire: The Kings Of Darkness.
– Jakob, The Chronicler ‘3 October
The history of the Hapsburg dynasty is the inspiration for our extraordinary theme.
Our artists did an amazing job in turning mighty rulers into terrific vampires. Our cards are subtle interpretations
of historical characters, places and events.
We love to look at VEmpire as an atmospheric blend of game-mechanics, artwork, story and music.
Hopefully you will enjoy this experience as much as we do! a09c17d780
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